After the disappointment of the Bionic Commando demo, I downloaded the Red Faction: Guerrilla demo. I had heard good things about this game, so I thought I’d give it a shot. Thankfully, this demo actually let me try the game properly.
The first thing that I noticed in this game is that you can destroy EVERYTHING. E-V-E-R-Y-T-H-I-N-G! With a sledgehammer, I was desetroying buildings, swing by swing. Solar panels, computers, explosive chests (I learned not to melee those, by the way), and more. It’s a playground of carnage, and I love it. The controls are easy to get the hang of, and the combat is a blast. The weapons are wonderful. I love that damn sledgehammer, and those remote detonation mines are lovely.
The demo level is very open. You can climb almost anywhere. Terrain that in most games would be inaccessible is easily traversed in this game. My biggest complaint is that there is no HUD that I could find. It is difficult to see how much health you have, etc, which makes strategy and quick combat somewhat more dangerous than in other games. Information is vital!
I love this demo, and I can’t wait to get my hands on the full game so that I can DESTROY E-V-E-R-Y-T-H-I-N-G!
-Because I said so
Yeah a lot of games are switching to a no hud approach, but instead giving visual cues such as blood on the screen and your vision turning black and white or red in color. That usually means find a corner and hide until you are better again.
Yeah, I’ve seen games that give you the visual cues like that, but there didn’t seem to be very many in Red Faction: Guerrilla. The entire game has a reddish hue to it, so if they do have a red flash, it’s not very noticeable.
I’m not sure as I haven’t played that game yet. Maybe the demo just doesn’t have the feature concerning it.
True. It’s still a lot of fun, though, so it’s not a dealbreaker.